For example: if I make a long barrel mod for my short barrel shotgun it will replace the short barrel mod and place it in my inventory. So no, it's not simply because I've got the standard barrel mod in storage, there's something else going on, not to mention it only appeared with the Automatron DLC. Weapon mods that are placed in your inventory after crafting weapons are the mods that where on the weapon before you crafted a new one. If it's appearing simply because I have the standard barrel in storage, why on earth would it require Gun Nut 3? The Standard Barrel X+ mod appears at the bottom of the list, below the Quad Barrel mod, and though it requires no resources, it does require Gun Nut 3. This video takes a look at the most realistic, essential, entertaining, and interesting Sniper. If I had the single barrel mod in storage, I'd have the option to attach the single barrel (which I do) when selecting the single barrel mod itself. Fallout 4 Top 10 Sniper Weapon ModsTop 10 Sniper Weapon mods. This guide as all the teleporting commands of the game. It is useful, for example, to have a 4-barrel-missile-tracking-mod in the shop because then you can upgrade your launchers. To get a weapon mod id open up the console type in (help comfort grip 4) without the parenthesis. the base weapon, any type comes with 'standard' anything.
The 'standard barrel modx+' indicates that you have upgraded and that mod is now in the workshop. Originally posted by MageThis:Means you have that mod in the workshop and there are no material requirements.